Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Boar Riders who know how to use their companions to their full potential are promoted to Boar Knights. While Boar Knights carry regular weapons, their real potential lies in the strength of their companion, due to their evergrowing bond.
Note speciali: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. L'attacco carica raddoppia sia i danni inflitti sia quelli ricevuti; la percentuale difensiva non viene modificata.
Avanza da: | Boar Rider |
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Avanza come: | Cataphract |
Costo: | 40 |
PF: | 66 |
Movimento: | 7 |
PE: | 120 |
Level: | 2 |
Allineamento: | caotico |
ID | BM Boar Knight |
Abilità: | divine health |
arpione perfora | 8 - 3 ravvicinato | ||
trample impatto | 12 - 2 ravvicinato | carica |
Resistenze: | |
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lama | 30% |
perfora | -20% |
impatto | 20% |
fuoco | -10% |
freddo | 10% |
esoterico | -30% |
Terreno | Costo di movimento | Difesa |
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Acque basse | 3 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 1 | 40% |
Castello | 1 | 40% |
Caverna | 2 | 30% |
Colline | 2 | 40% |
Congelato | 2 | 30% |
Foresta | 1 | 40% |
Impervio | 99 | 30% |
Invalicabile | 99 | 30% |
Montagne | 3 | 40% |
Palude | 3 | 20% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | 2 | 40% |
Villaggio | 1 | 40% |